Fantasy Architecture Mix and Match Kit Part 2

Download architecture_2.zip (54k - 9 objects) for all common PCs (Mac and Windows)
You should also save the reference picture to know items by their file names

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I made this quick picture entirely with kit 1 and 2 (and Bryce's Hexagonal Column for the base) - in half an hour! The arch object and the matching pipe ornaments were scaled down and then stretched to the same dimensions as the windows panel. By default, the arch is wider than the windows. Stretching and scaling these "lego blocks" works within a fairly generous margin.
The polygon count of the whole scene is 8745. The key to such low counts is NURBS modelling. The meshes are uneven - the greater the curvature, the higher the number of mesh subdivisions.

Part 2 of the kit contains mainly pipe-like ornaments (see below) to go around windows and doors and along gable ends of ridge roofs. There is also a hexaqgonal pipe ornament and a hexagonal column. The Hexagonal Column in Bryce isn't really precise enough for architectural work.

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go to part three...
or back to part one...

by Gunther Berkus - back to Bryce Alive Network...
also: visit my Gallery of Computer Graphics
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